I mean even if we are just going by the sprites they literally just traced over some metal slug sprites and tweaked them a little. That's certainly true, but you've got to feel bad for snk. Hopefully he can continue emulating the other PGM games. Wow great news for arcade emulation this week ! But it's still a matter of if you like or don't like the Slug games you will probably do the same with this. Pressing C brings you into a different mode that puts a bubble around you and makes holding down the shot button do rapid fire of your current weapon. When in normal mode and you jump and hold down the jump button, you sprout wings and descend more slowly. It's pretty much more different from Metal Slugs than any Metal Slugs are to their previous game in the series. I really enjoy Metal Slug 2,x,3, I hope its more like those and not 4,5, or 6. If it's some sort of raster effect it probably only looks the way the programmers intended on a 15Khz monitor.Ĭool! you can never have enough metal slug clones! I didn't watch enough of it to see that, but I'm guessing it's a side effect of using capture equipment. > And what's that weird scan-like like effect when coining up? Re: Looks like they borrowed a lot from Metal Slug. You should not look at Demon Front like a rip-off of Metal Slug, but as a standalone quality game. I've been waiting a long time for this break through. This great achievement is side by side with CPS 3 emulation or AtomisWave/Naomi emulation ! Įdit: Haze prove he can do the same as The Gladiator? Re: Supergun video capture - complete playthrough Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB I wonder these people use to work on the NEO-GEO Metal Slugs games. Looks like they borrowed a lot from Metal Slug.Īnd what's that weird scan-like like effect when coining up?Ĭonsider it high comedy.sincere 't take it personally. We might do some tests on the pcb but you should send your questions to Haze. Well I suppose they lucked into the protection working because it wasn't bootlegged and it's now 10 years old before anyone cracked it. Maybe there was some disconnect between the IGS software devs and the ones who bought/integrated the ARM7 Program-counter based read lockout (similar to GBA) to the hardware. What does the internal ARM code even DO? Maybe some memtests and stuff? How the hell did they ever expect something designed the way this was to be remotely secure? I read haze's latest blog and I haven't the slightest idea how IGS could have screwed up the protection like that. > This is an update that just happened an hour ago. All I'm saying is I would bet money that if 99% of mame users booted the game up and the splash screen wasn't there saying it wasn't perfect, they would have no idea that is wasn't, even if they had played it in an arcade. You mean like the flag going away? I doubt it. Well,if it means the sound emulation in pgm driver will be perfect in the next Mame version? > 99% of users wouldn't know the sound emulation was imperfect if it wasn't shown on This is an update that just happened an hour ago. Well, last I heard he got demon front booting, but the game isn't working properly since you CANNOT DIE due to the missing arm protection code. Well,good job,hope the PGM sound emulation can be perfectĩ9% of users wouldn't know the sound emulation was imperfect if it wasn't shown on the splash screen. Supergun video capture - complete playthrough
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